3 learners earned this badge
This digital badge recognizes high school youth who have completed facilitator training to lead game exploration sessions and gather valuable user feedback. Participants are trained to facilitate three key prototype game immersion sessions, the third of which will be at SXSW EDU 2025, where adult users — the intended audience of the game — play the game and provide real-time feedback. Youth facilitators guide these sessions, encouraging meaningful discussions and capturing insights from adult players through digital surveys to improve the game. By earning this badge, participants gain essential skills in facilitation, communication, and data collection, while learning how to manage user feedback and apply it to refine and enhance game prototypes. This hands-on experience prepares youth to effectively lead groups, manage real-world projects, and utilize user-centered design principles, providing them with transferable skills for future workforce opportunities.
Issuer:
Big Thought
https://www.bigthought.org/
Evidence: Photo
Badge Type: skill
Expected Duration: 3 months
Criteria
Earn by participating in:
This digital badge recognizes high school youth who complete facilitator training to lead game exploration sessions and collect feedback from adult players. Participants will facilitate three prototype game sessions, including one at SXSW EDU 2025, where adults — the intended audience — play the game and offer real-time feedback. Youth facilitators guide these sessions, capturing insights through digital surveys to improve the game. By earning this badge, participants develop skills in facilitation, communication, and data collection, while learning how to use feedback to refine game prototypes and gain valuable experience for future career opportunities.
This digital badge recognizes high school youth who complete facilitator training to lead game exploration sessions and collect feedback from adult players. Participants will facilitate three prototype game sessions, including one at SXSW EDU 2025, where adults — the intended audience — play the game and offer real-time feedback. Youth facilitators guide these sessions, capturing insights through digital surveys to improve the game. By earning this badge, participants develop skills in facilitation, communication, and data collection, while learning how to use feedback to refine game prototypes and gain valuable experience for future career opportunities.
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